AI Insights · Timothy · January 2022
Top 5 Boxing Games on Android in Central America Q4 2021
An overview of the performance of the top 5 boxing games on Android in Central America during Q4 2021, based on data from Sensor Tower.
The final quarter of 2021 saw intriguing trends in the performance of the top 5 boxing games on the Android platform in Central America. This analysis, based on data from Sensor Tower, highlights weekly revenue, downloads, and active users for each game.
Boxing Star: Real Boxing Fight experienced a dynamic quarter. Weekly revenue fluctuated, peaking at around $1.1K in mid-October and mid-November. Downloads saw a significant drop from 4.7K at the start of the quarter to a low of 992 in early November, before recovering to 2.4K by the end of December. Active users followed a similar pattern, decreasing from 18K to 7.1K in early December, then rising to 9.7K by the end of the quarter.
Real Boxing 2 showed steady revenue, peaking at $269 at the end of December. Downloads surged dramatically in late November, reaching 26K, and active users followed suit, peaking at 39K in the same period. The game maintained a strong presence with active users averaging between 10K and 28K throughout the quarter.
Topps® WWE SLAM: Card Trader displayed varied revenue, with highs around $174 in late October and early November, but dropped to $33 by the end of December. The data did not provide insights into downloads or active users for this game.
Burrito Bison: Launcha Libre maintained relatively steady revenue, peaking at $173 in late November. Downloads fluctuated slightly, peaking at 3.6K in mid-November. Active users remained consistent, hovering around 14K to 15K throughout the quarter.
Real Boxing – Fighting Game had modest revenue, peaking at $109 in early November. Downloads showed a gradual increase, reaching 1.5K by late November. Active users remained stable, averaging around 5.2K throughout the quarter.
For more detailed insights and trends, visit Sensor Tower.